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	<title>Comments on: God and Moses? The Differences Between Edward Tufte and Stephen Few</title>
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	<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/</link>
	<description>Effective Charts and Dashboards for Excel users</description>
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		<title>By: Denis</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-13823</link>
		<dc:creator>Denis</dc:creator>
		<pubDate>Tue, 20 Jul 2010 14:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-13823</guid>
		<description>Novice to all this... but in answer to Jorge&#039;s question about what Tufte is missing, I first thought &quot;taking a position: on why the data matters, or it&#039;s consequence&quot;, from a business perspective. Then I thought about Charles Joseph Minard&#039;s &quot;War of 1812&quot; graphic that Prof. Tufte presented in his seminar. To me, what makes that most powerful is the way the consequence sinks in to the viewer. It is not forced, no diatribe, it is itself a statement. If it had been explained, or bulleted it would totally diminish the impact. Tufte says it is the first anti-war graphic, while not even mentioning Napoleon.</description>
		<content:encoded><![CDATA[<p>Novice to all this&#8230; but in answer to Jorge&#8217;s question about what Tufte is missing, I first thought &#8220;taking a position: on why the data matters, or it&#8217;s consequence&#8221;, from a business perspective. Then I thought about Charles Joseph Minard&#8217;s &#8220;War of 1812&#8243; graphic that Prof. Tufte presented in his seminar. To me, what makes that most powerful is the way the consequence sinks in to the viewer. It is not forced, no diatribe, it is itself a statement. If it had been explained, or bulleted it would totally diminish the impact. Tufte says it is the first anti-war graphic, while not even mentioning Napoleon.</p>
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		<title>By: Visualização: considerações sobre a terminologia :: Luciano Lobato</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1204</link>
		<dc:creator>Visualização: considerações sobre a terminologia :: Luciano Lobato</dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1204</guid>
		<description>[...] substituído por apresentação visual. Aliás, pelo que eu já li, é isso o que o Tufte e o Few (o deus e o Moisés da área) fazem, chamando o resultado de “visual display” e o processo de design da [...]</description>
		<content:encoded><![CDATA[<p>[...] substituído por apresentação visual. Aliás, pelo que eu já li, é isso o que o Tufte e o Few (o deus e o Moisés da área) fazem, chamando o resultado de “visual display” e o processo de design da [...]</p>
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	</item>
	<item>
		<title>By: naHipermídia &#187; Blog Archive &#187; Visualização: considerações sobre a terminologia</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1203</link>
		<dc:creator>naHipermídia &#187; Blog Archive &#187; Visualização: considerações sobre a terminologia</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1203</guid>
		<description>[...] substituído por apresentação visual. Aliás, pelo que eu já li, é isso o que o Tufte e o Few (o deus e o Moisés da área) fazem, chamando o resultado de &#8220;visual display&#8221; e o processo de design da [...]</description>
		<content:encoded><![CDATA[<p>[...] substituído por apresentação visual. Aliás, pelo que eu já li, é isso o que o Tufte e o Few (o deus e o Moisés da área) fazem, chamando o resultado de &#8220;visual display&#8221; e o processo de design da [...]</p>
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		<title>By: Anton Roodhuijzen</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1202</link>
		<dc:creator>Anton Roodhuijzen</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1202</guid>
		<description>For me the essence of Jorge&#039;s original blog is that we need to do more storytelling and be less factual. Just think about it: to whose presentation would you rather go the statistician or the storyteller? There has to be a balance off course. Somebody who brilliantly combines the facts with a story is Jonathan Jarvis (see http://vimeo.com/jonathanjarvis) in his depictions of the Credit Crunch and the Stimulus Package. Like Stephen Few he takes a design view to present information but he adds more, into something he calls Mediators (media+information). From his website I quote

&quot;New Mediators are practitioners who combine methods from design, journalism, and narrative analysis. The result is designed transparency — information that is not only made available, but accessible, relevant and beautiful. &quot;

He creates small movies and in them breaks down complex information into images. I wonder if this approach could be used to create dashboards that are neither static nor interactive but story telling. To me thinking along these lines would be the way forward in dashboard development. Instead of presenting only the facts you tell your users what they are actually looking at and why it is important. After having done that you could still give them options to further investigate the data. I believe that this approach has some advantages: it helps explain things better, it is more interesting to look at and it will help to memorise important facts.

Anton Roodhuijzen</description>
		<content:encoded><![CDATA[<p>For me the essence of Jorge&#8217;s original blog is that we need to do more storytelling and be less factual. Just think about it: to whose presentation would you rather go the statistician or the storyteller? There has to be a balance off course. Somebody who brilliantly combines the facts with a story is Jonathan Jarvis (see <a href="http://vimeo.com/jonathanjarvis" rel="nofollow">http://vimeo.com/jonathanjarvis</a>) in his depictions of the Credit Crunch and the Stimulus Package. Like Stephen Few he takes a design view to present information but he adds more, into something he calls Mediators (media+information). From his website I quote</p>
<p>&#8220;New Mediators are practitioners who combine methods from design, journalism, and narrative analysis. The result is designed transparency — information that is not only made available, but accessible, relevant and beautiful. &#8221;</p>
<p>He creates small movies and in them breaks down complex information into images. I wonder if this approach could be used to create dashboards that are neither static nor interactive but story telling. To me thinking along these lines would be the way forward in dashboard development. Instead of presenting only the facts you tell your users what they are actually looking at and why it is important. After having done that you could still give them options to further investigate the data. I believe that this approach has some advantages: it helps explain things better, it is more interesting to look at and it will help to memorise important facts.</p>
<p>Anton Roodhuijzen</p>
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		<title>By: Better Charts for Business: When Business Doesn&#8217;t Care</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1201</link>
		<dc:creator>Better Charts for Business: When Business Doesn&#8217;t Care</dc:creator>
		<pubDate>Wed, 20 May 2009 07:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1201</guid>
		<description>[...] visualization of business data. As a reader puts it: Short of locking management in a room with Tufte and Few, how do I sell management on the value of seeing things [...]</description>
		<content:encoded><![CDATA[<p>[...] visualization of business data. As a reader puts it: Short of locking management in a room with Tufte and Few, how do I sell management on the value of seeing things [...]</p>
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	<item>
		<title>By: Visuel præsentation af data - med følelser &#124; wana</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1200</link>
		<dc:creator>Visuel præsentation af data - med følelser &#124; wana</dc:creator>
		<pubDate>Tue, 28 Apr 2009 08:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1200</guid>
		<description>[...] spørger om ikke grafer m.m. i nogle tilfælde bør appallere til følelserne, istedet for kun at [...]</description>
		<content:encoded><![CDATA[<p>[...] spørger om ikke grafer m.m. i nogle tilfælde bør appallere til følelserne, istedet for kun at [...]</p>
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		<title>By: Stephen Few</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1199</link>
		<dc:creator>Stephen Few</dc:creator>
		<pubDate>Sat, 25 Apr 2009 20:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1199</guid>
		<description>Clint,

Thanks for pointing out that the terms “engineer” and “designer” mean different things to different people. Designers, as I define the term, determine how something should look and function to perform a particular task. Engineers figure out how to make things look and function as designed. Engineers implement designs, using them as a blueprint, transforming them into something real. In the realm of software, although some people can do both, the roles are distinct. Designers use images and words to describe how a product should look and function and then engineers write code to make it function as described. In my work, I create the blueprints; I rarely build the house.

Steve</description>
		<content:encoded><![CDATA[<p>Clint,</p>
<p>Thanks for pointing out that the terms “engineer” and “designer” mean different things to different people. Designers, as I define the term, determine how something should look and function to perform a particular task. Engineers figure out how to make things look and function as designed. Engineers implement designs, using them as a blueprint, transforming them into something real. In the realm of software, although some people can do both, the roles are distinct. Designers use images and words to describe how a product should look and function and then engineers write code to make it function as described. In my work, I create the blueprints; I rarely build the house.</p>
<p>Steve</p>
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		<title>By: Michael Gaffney</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1198</link>
		<dc:creator>Michael Gaffney</dc:creator>
		<pubDate>Sat, 25 Apr 2009 01:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1198</guid>
		<description>Great discussion. I think a good distinction between an Artist and a Designer was given by Alan Cooper in his book &lt;i&gt;About Face 3&lt;/i&gt;:

&quot;The goal of the artist is to produce an observable artifact that provokes an aesthetic response. Art is a means of self-expression on topics of emotional or intellectual concern to the artist and, sometimes, to society at large.&quot;

&quot;Designers, on the other hand, create artifacts for people other than themselves. Whereas the concern of contemporary artists is primarily self-expression, visual designers are concerned with clear communication.&quot;

I greatly admire the works of both Tufte and Few. Each of their contributions to this field have been enormous. I have been fortunate enough to attend both of their workshops. Both were excellent but both were radically different.

Tufte&#039;s was like a day at the theater of data visualization. It was informative, inspiring, and beautiful. And when it was over, I left feeling energized.

Stephen&#039;s, on the other hand, was more like a three day data visualization and analysis boot camp. It was a non-stop mix of class room work, breakout sessions where you had to complete assignments with a work group, and Q&amp;A sessions, but most of all, it was filled with practical information you could immediately use in the business world.</description>
		<content:encoded><![CDATA[<p>Great discussion. I think a good distinction between an Artist and a Designer was given by Alan Cooper in his book <i>About Face 3</i>:</p>
<p>&#8220;The goal of the artist is to produce an observable artifact that provokes an aesthetic response. Art is a means of self-expression on topics of emotional or intellectual concern to the artist and, sometimes, to society at large.&#8221;</p>
<p>&#8220;Designers, on the other hand, create artifacts for people other than themselves. Whereas the concern of contemporary artists is primarily self-expression, visual designers are concerned with clear communication.&#8221;</p>
<p>I greatly admire the works of both Tufte and Few. Each of their contributions to this field have been enormous. I have been fortunate enough to attend both of their workshops. Both were excellent but both were radically different.</p>
<p>Tufte&#8217;s was like a day at the theater of data visualization. It was informative, inspiring, and beautiful. And when it was over, I left feeling energized.</p>
<p>Stephen&#8217;s, on the other hand, was more like a three day data visualization and analysis boot camp. It was a non-stop mix of class room work, breakout sessions where you had to complete assignments with a work group, and Q&amp;A sessions, but most of all, it was filled with practical information you could immediately use in the business world.</p>
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		<title>By: Jonah Feld</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1197</link>
		<dc:creator>Jonah Feld</dc:creator>
		<pubDate>Sat, 25 Apr 2009 01:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1197</guid>
		<description>Great post. And, &quot;Jorge, This is Moses.&quot; what a response!

It&#039;s impossible for me to come up with an idea that would make the best visualizations even better; I&#039;m not publishing books or writing whitepapers on the topic. But visualization as a whole would also be better if bad examples were less abundant.

Excel is by far the most accessible tool and is responsible for spreading bad practice. Chris&#039; point about removing pyramid charts and products like BonaVista&#039;s Chart Tamer approach the problem by making the application better. Though Microsoft doesn&#039;t get everything right, they collect wide information on feature use (their Customer Experience Improvement Program) and I bet there are real people out there who would be upset if their beloved Pie of Pie chart disappeared.

Books like Show Me the Numbers and examples like Jorge&#039;s Demographic Dashboard approach the problem by educating the application&#039;s users. I&#039;ve been to Tufte&#039;s one day course and loved it. But Tableau, Illustrator, seminars, or books on theory before practice are probably too much of an undertaking for most - investment is a barrier to education.

Few&#039;s &lt;a href=&quot;http://www.perceptualedge.com/articles/Whitepapers/Visual_Communication.pdf&quot; rel=&quot;nofollow&quot;&gt;Visual Communication whitepaper&lt;/a&gt; was what first got me hooked on the subject because it explained theory with a focus on business data. This blog and the others on the subject do the same. Tufte the Artist is inspiring, but most of us make charts as part of our professions, not for the aesthetics. Anyone can make better visualizations with readily available tools and quick lessons from the experts.

Better tools and interaction sound great for making the best better, but spreading digestible bits of education will make the biggest difference for the widest audience.</description>
		<content:encoded><![CDATA[<p>Great post. And, &#8220;Jorge, This is Moses.&#8221; what a response!</p>
<p>It&#8217;s impossible for me to come up with an idea that would make the best visualizations even better; I&#8217;m not publishing books or writing whitepapers on the topic. But visualization as a whole would also be better if bad examples were less abundant.</p>
<p>Excel is by far the most accessible tool and is responsible for spreading bad practice. Chris&#8217; point about removing pyramid charts and products like BonaVista&#8217;s Chart Tamer approach the problem by making the application better. Though Microsoft doesn&#8217;t get everything right, they collect wide information on feature use (their Customer Experience Improvement Program) and I bet there are real people out there who would be upset if their beloved Pie of Pie chart disappeared.</p>
<p>Books like Show Me the Numbers and examples like Jorge&#8217;s Demographic Dashboard approach the problem by educating the application&#8217;s users. I&#8217;ve been to Tufte&#8217;s one day course and loved it. But Tableau, Illustrator, seminars, or books on theory before practice are probably too much of an undertaking for most &#8211; investment is a barrier to education.</p>
<p>Few&#8217;s <a href="http://www.perceptualedge.com/articles/Whitepapers/Visual_Communication.pdf" rel="nofollow">Visual Communication whitepaper</a> was what first got me hooked on the subject because it explained theory with a focus on business data. This blog and the others on the subject do the same. Tufte the Artist is inspiring, but most of us make charts as part of our professions, not for the aesthetics. Anyone can make better visualizations with readily available tools and quick lessons from the experts.</p>
<p>Better tools and interaction sound great for making the best better, but spreading digestible bits of education will make the biggest difference for the widest audience.</p>
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		<title>By: Clint</title>
		<link>http://www.excelcharts.com/blog/god-and-moses-the-differences-between-edward-tufte-and-stephen-few/#comment-1196</link>
		<dc:creator>Clint</dc:creator>
		<pubDate>Fri, 24 Apr 2009 20:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.excelcharts.com/blog/?p=971#comment-1196</guid>
		<description>Steve,
glad to see you (virtually) out and about. I find the distinction between artist and designer interesting...because of the way I have worked with them in my online experience.

In any case, on to why that&#039;s interesting. 1) it&#039;s a very subtle distinction and if someone is not &quot;in the know&quot; they may not appreciate it and even those in the know may understand the differences ... differently. For me, when we&#039;re talking about artist and designer; the artist takes the role of blue sky creator - the creative force behind the vision of a website for instance - while the designer takes the role of executing that vision in the &#039;real world&#039; - something that will actually function within a boundary of constraints that the artist is not usually worried about.

By way of another analogy, if the artist is the architect, the designer is the construction (could be a civil engineer right?) contractor on hand to bring the architect&#039;s vision to bear (is that an analogy I lifted from you? I know I read it some where). So would I tend to think &lt;em&gt;designer = visual engineer&lt;/em&gt; in Jorge&#039;s analogy.

Don&#039;t you just love semantics? :~)

-Clint</description>
		<content:encoded><![CDATA[<p>Steve,<br />
glad to see you (virtually) out and about. I find the distinction between artist and designer interesting&#8230;because of the way I have worked with them in my online experience.</p>
<p>In any case, on to why that&#8217;s interesting. 1) it&#8217;s a very subtle distinction and if someone is not &#8220;in the know&#8221; they may not appreciate it and even those in the know may understand the differences &#8230; differently. For me, when we&#8217;re talking about artist and designer; the artist takes the role of blue sky creator &#8211; the creative force behind the vision of a website for instance &#8211; while the designer takes the role of executing that vision in the &#8216;real world&#8217; &#8211; something that will actually function within a boundary of constraints that the artist is not usually worried about.</p>
<p>By way of another analogy, if the artist is the architect, the designer is the construction (could be a civil engineer right?) contractor on hand to bring the architect&#8217;s vision to bear (is that an analogy I lifted from you? I know I read it some where). So would I tend to think <em>designer = visual engineer</em> in Jorge&#8217;s analogy.</p>
<p>Don&#8217;t you just love semantics? :~)</p>
<p>-Clint</p>
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